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/** * Copyright 2017 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ class EmulationManager { /** * @param {!Puppeteer.CDPSession} client */ constructor(client) { this._client = client; this._emulatingMobile = false; this._hasTouch = false; } /** * @param {!Puppeteer.Viewport} viewport * @return {Promise<boolean>} */ async emulateViewport(viewport) { const mobile = viewport.isMobile || false; const width = viewport.width; const height = viewport.height; const deviceScaleFactor = viewport.deviceScaleFactor || 1; /** @type {Protocol.Emulation.ScreenOrientation} */ const screenOrientation = viewport.isLandscape ? { angle: 90, type: 'landscapePrimary' } : { angle: 0, type: 'portraitPrimary' }; const hasTouch = viewport.hasTouch || false; await Promise.all([ this._client.send('Emulation.setDeviceMetricsOverride', { mobile, width, height, deviceScaleFactor, screenOrientation }), this._client.send('Emulation.setTouchEmulationEnabled', { enabled: hasTouch }) ]); const reloadNeeded = this._emulatingMobile !== mobile || this._hasTouch !== hasTouch; this._emulatingMobile = mobile; this._hasTouch = hasTouch; return reloadNeeded; } } module.exports = {EmulationManager};